“Using Reality Modeling to Rapidly Generate Terrain Datasets”
Tuesday, January 26, 2021, 12:30 – 1:30 pm PST
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COL [R] Steven D. Fleming, Ph.D., Professor of the Practice, Spatial Sciences Institute and the Institute for Creative Technologies
Jason T. Knowles, Ph.D., CEO, GeoAcuity, and Adjunct Associate Professor of the Practice, Spatial Sciences Institute
Kyle McCullough, Director for Modeling and Simulation, Institute for Creative Technologies
left pc: Institute for Creative Technologies; right pc: Donald Iain Smith/Getty Images
Researchers from the USC Spatial Sciences Institute and the USC Institute for Creative Technologies are using advancements in reality modeling to create immersive 3D models that provide detailed understanding of physical environments. By integrating geospatially enabled datasets captured with unmanned aerial systems with the ability to generate scalable, mesh-based 3D models in gaming platforms, users can interact with and operate in accurate, virtual worlds.
Learn how the USC’s modeling and simulation terrain team are revolutionizing the interoperability of terrain datasets, and about the opportunities for students to learn and conduct research at the intersection of geospatial sciences; human security; gaming, modeling and simulation; and geospatial intelligence.
Read more about our Human Security and Geospatial Intelligence faculty’s research in this article in Trajectory, the magazine of the U.S. Geospatial Intelligence Foundation: “Expanding the Utility and Interoperability of Rapidly Generated Terrain Datasets” by Jason Knowles, Ph.D., GISP, GeoAcuity, and Adjunct Associate Professor, USC Spatial Sciences Institute; COL [R] Steven D. Fleming, Ph.D., Professor of the Practice, USC Spatial Sciences Institute and the USC Institute for Creative Technologies; and Ryan McAlinden, USC Institute for Creative Technologies and Adjunct Assistant Professor, USC Spatial Sciences Institute.
January 26, 2021 @ 12:30 pm - 1:30 pm